
Extended-Reality (XR) Platforms
Identifying and prioritizing the hardware-software stacks—from micro-OLED displays to foveated GPUs—that can deliver "all-day" AR/VR at consumer price points.
Client
Global Electronics OEM
Objective
Shortlist "All-Day" XR Platforms
Timeline
10-Week Sprint
Key Focus
Visuals, Latency & Content
The Challenge: The Three Pillars of Mainstream Adoption
True Extended Reality merges high-resolution 3D graphics with the real world so naturally that users forget they're wearing hardware. This requires achieving a delicate balance of three critical requirements.
Retina-Grade Visuals
>60 PPD angular resolution and <20ms motion-to-photon latency are required to eliminate visible pixels and prevent motion sickness.
Battery-Efficient Rendering
Advanced rendering pipelines like foveated encoding are needed to keep head-worn devices light (<350g) with a runtime of over 2 hours.
Compelling Content Ecosystem
Consumers and developers need must-have apps and cross-platform SDKs, not just a series of disconnected tech demos.
Key Outcomes: Top-Five Platform Paths
Our system-level scoring and modeling produced a shortlist of five technology paths that, when combined, create a viable platform for a mainstream consumer launch.
Micro-OLED + Pancake Optics
A 1.3″ 4K x 4K micro-OLED display combined with dual-element pancake optics to achieve 62 PPD at 2k nits brightness in a 340g chassis.
Eye-Tracked Foveated Rendering SoC
Cuts average GPU load by 65%, keeping the System-on-Chip power consumption to just 6.5W at a 90Hz refresh rate.
Wi-Fi 7 + Edge-GPU Split
Achieves an 8ms round-trip time in a city mesh network, enabling cloud-class visuals on a small 20Wh battery pack.
WebXR-based SDK
Includes Unity & Unreal plug-ins, forecasting 20k developer sign-ups and 240+ launch applications.
Volumetric-Capture Pipeline
An 8-camera light-field rig for creating immersive social and enterprise holographic meetings.
Strategic Impact
The OEM approved the micro-OLED + foveated-GPU path and committed $120M to an XR content fund. With a developer kit launch in Q2 2026 and a consumer launch in Q1 2028, the company is positioned to drive mainstream adoption of all-day XR wearables for work, play, and collaboration.