Skip to content
A person wearing a sleek XR headset, with digital overlays visible in their environment
High Tech & Telecommunications

Extended-Reality (XR) Platforms

Identifying and prioritizing the hardware-software stacks—from micro-OLED displays to foveated GPUs—that can deliver "all-day" AR/VR at consumer price points.

Client

Global Electronics OEM

Objective

Shortlist "All-Day" XR Platforms

Timeline

10-Week Sprint

Key Focus

Visuals, Latency & Content

The Challenge: The Three Pillars of Mainstream Adoption

True Extended Reality merges high-resolution 3D graphics with the real world so naturally that users forget they're wearing hardware. This requires achieving a delicate balance of three critical requirements.

Retina-Grade Visuals

>60 PPD angular resolution and <20ms motion-to-photon latency are required to eliminate visible pixels and prevent motion sickness.

Battery-Efficient Rendering

Advanced rendering pipelines like foveated encoding are needed to keep head-worn devices light (<350g) with a runtime of over 2 hours.

Compelling Content Ecosystem

Consumers and developers need must-have apps and cross-platform SDKs, not just a series of disconnected tech demos.

Key Outcomes: Top-Five Platform Paths

Our system-level scoring and modeling produced a shortlist of five technology paths that, when combined, create a viable platform for a mainstream consumer launch.

Micro-OLED + Pancake Optics

A 1.3″ 4K x 4K micro-OLED display combined with dual-element pancake optics to achieve 62 PPD at 2k nits brightness in a 340g chassis.

Eye-Tracked Foveated Rendering SoC

Cuts average GPU load by 65%, keeping the System-on-Chip power consumption to just 6.5W at a 90Hz refresh rate.

Wi-Fi 7 + Edge-GPU Split

Achieves an 8ms round-trip time in a city mesh network, enabling cloud-class visuals on a small 20Wh battery pack.

WebXR-based SDK

Includes Unity & Unreal plug-ins, forecasting 20k developer sign-ups and 240+ launch applications.

Volumetric-Capture Pipeline

An 8-camera light-field rig for creating immersive social and enterprise holographic meetings.

Strategic Impact

The OEM approved the micro-OLED + foveated-GPU path and committed $120M to an XR content fund. With a developer kit launch in Q2 2026 and a consumer launch in Q1 2028, the company is positioned to drive mainstream adoption of all-day XR wearables for work, play, and collaboration.